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Upgrades are purchasable improvements that can be bought with resources. They can improve buildings, workers, and unlock new buildings. Some upgrades unlock more upgrades; these are indicated in bold. Tables are based on upgrade level and sub-divided according to game display.

Initial UpgradesEdit

Name Cost Ability
Skinning 10 skins Allows farmers to obtain skins.
Harvesting 10 herbs Allows woodcutters to obtain herbs.
Prospecting 10 ore Allows miners to obtain ore.
Masonry 100 wood, 100 stone Unlock more buildings and upgrades.

Masonry UpgradesEdit

Name Cost Ability
Domestication 20 leather Increase farmer food output by 0.1/s per farmer.
Ploughshares 20 metal Increase farmer food output by 0.1/s per farmer.
Irrigation 500 wood, 200 stone Increase farmer food output by 0.1/s per farmer.
Construction 1000 wood, 1000 stone Unlock more buildings and upgrades.
Granaries 1000 wood, 1000 stone Barns store double the amount of food.
Basic Weaponry 500 wood, 500 metal Improve soldiers.
Basic Shields 500 wood, 500 leather Improve soldiers.
Horseback Riding 500 food, 500 wood Build stables.
The Wheel 500 wood, 500 stone Build mills.
Writing 500 skins Increase cleric piety generation.

Construction UpgradesEdit

Name Cost Ability
Butchering Skinning, 40 leather More farmers collect more skins.
Gardening Harvesting, 40 herbs More woodcutters collect more herbs.
Extraction Prospecting, 40 metal More miners collect more ore.
Architecture 10,000 wood, 10,000 stone Unlock more buildings and upgrades.
Tenements 200 food, 500 wood, 500 stone Houses support +2 workers.
Palisade 2000 wood, 1000 stone Enemies do less damage.

Architecture UpgradesEdit

Name Cost Ability
Flensing 1000 metal Collect skins more frequently.
Macerating 500 leather, 500 stone Collect ore more frequently.
Crop Rotation 5000 herbs, 1000 piety Increase farmer food output.
Selective Breeding 5000 skins, 1000 piety Increase farmer food output.
Fertilisers 5000 ore, 1000 piety Increase farmer food output.
Slums 500 food, 1000 wood, 1000 stone Houses support +2 workers.
Civil Service 5000 piety Increase basic resources from clicking.
Start Building Wonder Allows you to start building a wonder.

Writing UpgradesEdit

Name Cost Ability
Administration 1000 stone, 1000 skins Increased land gained from raiding.
Code of Laws 1000 stone, 1000 skins Reduce unhappiness caused by overcrowding.
Mathematics 1000 herbs, 1000 piety Create siege engines.
Aesthetics 5000 piety Building temples increases happiness.

Civil Service UpgradesEdit

Name Cost Ability
Feudalism 10000 piety Further increases basic resources from clicking
Guilds 10000 piety Increase special resources from clicking
Serfs 20000 piety Unemployed workers increase resources from clicking
Nationalism 50000 piety Soldiers increase basic resources from clicking

Trade UpgradesEdit

Name Cost Ability
Trade 1 gold Open the trading post
Currency 10 gold, 1000 ore Traders arrive more frequently, stay longer
Commerce 10000 piety, 100 gold Traders arrive more frequently, stay longer

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